Snehansu, K. (2013). Best
technological ways to increase engagement in the classroom. EdTech
In this
article, author Kumar Snehansu, provides useful technological tools and
strategies teachers can use in their classroom to engage students in active
learning. In the article he provides
technology related suggestions specific for primary age children and then
suggestions geared toward secondary and higher education. He reported the education dropout rate is
10-15% each school year. The reasoning
varies from student to student, but one reason for drop out was due in part to
a “loss of interest toward studies.” As
we are moving toward technology rich educational settings, it important we know
how to utilize these tools in the classroom.
At the primary
level Snehansu suggests iPads to foster creativity and provide interactive learning
experiences for students. Another tool he
suggests is using videos, animations, and humorous videos to create excitement and
interest in learning activities. He also
said the use of email with parents was important at the primary level to
communicate and keep parents informed.
I was shocked
by the number of dropouts each school year, especially 10-15% at the primary level?! I think he is right that education is changing. In my opinion, technology is what we need to
make a positive change in education. I
can see the difference technology makes in my classroom with the limited tools
I have. During center time, my students
are most engaged and able to sustain attention for the longest period of time when
they are using the ipad or computer. Throughout
the day, I supplement lessons and activities with videos and songs. The beat from the music, animations, and movement
makes learning both fun and engaging for students. Not
only do I use technology to support instruction but I also use it for classroom
management purposes.
I think some
teachers are hesitant to incorporate technology into the classroom because of
the unknown. With proper training, support,
and guidance, I think a 1:1 environment where all student have access to a device can provide a
powerful educational experience.
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